Sarah: The Psyker
Passive: Mind Games:
Sarah's spells have a 10% (1-5), 15%(6-10), 20%(11-15), 25%(16+) chance to cause a .5 (1-5), 1 (6-10), 1.25 (11-15), 1.50 (16+) second disorient.
Q: Mind War:
After a brief channel, Sarah deals medium to high initial damage to an enemy. Damage over time is then applied to an enemy champion and they are slowed for 2 seconds. If used while Mind's Eye is active, the target is immediately stunned and the damage over time is applied as immediate damage.
W: Mind Blast:
Sarah lets out a large radius blast of mental energy. Doing low to medium damage and pushing all champions, minions, etc away. The amount of damage done and distance of the knock back depended on enemies and allies proximity to Sarah. Closer enemies take more damage and get knocked back further. Allies are not affected by the damage but are affected by the knock back. If used while Mind's Eye is active, the damage and knockback are equal to the amount of damage and knockback if the enemy was standing directly next to Sarah.
E: Mental Shock:
Sarah fires a pulsating orb in a direction (skill shot), upon hitting an enemy champion it deals 125, 175, 225, 250, 275 + 25% of AP in damage and drains the base value (125, 175, etc.) from the target's mana returning it to Sarah. If the target does not use mana or has does not have enough mana to satisfy the demands of the drain, the total non drained mana is added on as additional magic damage. If used while Mind's Eye is active, the total mana drained is doubled.
R: Mind's Eye
Sarah focuses her mental gaze through an enemy champion, dealing 300, 400, 500 + 125% of AP damage and lowering tenacity by 150%. Sarah is guaranteed to affect the target with Mind games and the next spell used on the target does an additional effect.
Sarah was born into a family with a long history of mental abilities, it would have been no surprise to anyone that Sarah would one day develop these powers as well. What came as a surprise was how quickly her abilities were made manifest, at the age of 5 she was already reading thoughts to a degree that took many their whole lives to achieve. She was destined to become an oracle for her people. Fate, however had other plans. One summer's evening a marauding group of bandits attacked her village. Men were brutally killed, women were raped then killed, no one, not even children were spared. Sarah bore witness to her father being hacked down with a mighty axe and her mother being made the play thing of some of the bandits before she too was killed. Sarah fled and hid under the bodies of some of her friends, and there she stayed, unable to cry due to how mortified she was from what she had seen, heard, and read in the minds from the bandits. She hid under the bodies for hours until the bandits left, she then returned home where she sobbed in what was left of her house. When all hope seemed lost, a man walked into town, a bounty hunter and hit man named Ahzrukhal who was on the trail of the bandits. He found her crying alone, and took pity on her. After getting past Ahzrukhal's frightening appearance, she went with him and he became her new, adoptive father. Since then Sarah has grown into a young woman and has put her traumatic childhood aside, now she helps her father hunt down his targets.
Dialogue, Dance and Other fun stuff:
Selection: Good Huntin'
Moving: I always get my man...or woman...
We think alike
On my way!
Is this real life, or just a fantasy?
Attacking: They will lie in a mound!
Good as dead!
Tear their minds to shreds!
Dynamite with a Laser beam!!!!
Occasionally when casting Mind War: Let us Contend on a higher battle field!
Jokes: I wonder what you are thinking.....Oh...OH.....Get Your head out of the gutter Summoner!
My favourite band? Pink Freud!
Taunt: When I'm done with you, you'll fit into a coffee tin!
I'm going to turn your brain into mush!
When taunting Miss Fortune: You're a bounty Hunter?! With that outfit I thought you were in a...*clears throat* different line of work
After Killing Ahzrukhal: I'm grounded aren't I?
After being charmed by Ahri: You didn't need to use this to get my attention.
Dance: The Y.M.C.A. (the backup dancers: minutes 2:52 - 3:08 [link in desc] )
Recall: Strikes Freddy Mercury Pose (link in desc)
1/200 recalls she will say: Galileo! Galileo! Let him go!