Lol Fanfic: Project Malefaction, Chapter 1Project: Malefaction; Chapter 1: The City of Progress
"Piltover, the city of progress. Huge advances in science and technology as well as some of the most brilliant minds in Runeterra reside there. It was once a haven for crime. People were scared to even leave their homes at the risk of angering a mob boss, crime was everywhere, the law was near meaningless to those who ran the underworld. This all changed after Caitlyn began cleaning up the city, after she whipped the police force into shape. Now it has a near unbelievably low crime rate, save for the recent chaos caused by Jinx, criminals are afraid to sneeze lest they find themselves on the receiving end of Piltover's law enforcement. That, is all going to change. I will see a return of crime, the underworld will rise again. Piltover will burn."
Jinx quickly turned a corner down an alley,
Sarah: The Psyker
Sarah: The Psyker
Passive: Mind Games:
Sarah's spells have a 10% (1-5), 15%(6-10), 20%(11-15), 25%(16+) chance to cause a .5 (1-5), 1 (6-10), 1.25 (11-15), 1.50 (16+) second disorient.
Q: Mind War:
After a brief channel, Sarah deals medium to high initial damage to an enemy. Damage over time is then applied to an enemy champion and they are slowed for 2 seconds. If used while Mind's Eye is active, the target is immediately stunned and the damage over time is applied as immediate damage.
W: Mind Blast:
Sarah lets out a large radius blast of mental energy. Doing low to medium damage and pushing all champions, minions, etc away. The amount of damage done and distance of the knock back depended on enemies and allies proximity to Sarah. Closer enemies take more damage and get knocked back further. Allies are not affected by the damage but are affected by the knock back. If used while Mind's Eye is active, the damage and knockback are equal to the amount of damage and knoc
On Fallen Wings Chapter 3: A Long JourneyOn Fallen Wings Chapter 3: A Long Journey
The sky over the small town was dark gray and cloudy, a storm was brewing. The man sitting on the porch of the saloon brought a bottle to his lips. The mouth and neck of the bottle were covered in frost the moment the bottle left his frigid lips. His hat still covering his eyes, she sat still, nearly sleeping but always ready. He was awoken abruptly by a young woman's voice "Hey sleepy! Wake up!". He quickly sat up in his chair with a hand on his gun, ready to draw. He quickly realised who it was and relaxed "Oh, Sarah, it's you. Did you get the supplies?". Sarah was a young woman of about seventeen, she was short of stature standing only five foot five inches tall. Her skin was pale and her eyes a bright vibrant amber, her hair was purple-white and short, and she had a small scar on her right cheek. She wore black shorts with black nylon leggings and black thigh high boots. She wore a dark gray shirt with an emblem of a black sun emblazoned up